Assessment of the potential of modern digital methods in morphological studies of vertebrate skeletons: A case study of the marsh frog skull Pelophylax ridibundus (Ranidae, Anura) with the development of a VR application

Authors

DOI:

https://doi.org/10.33910/2686-9519-2026-18-3-803-812

Keywords:

3D modeling, VR, vertebrate animals, marsh frog, Pelophylax ridibundus

Abstract

The digitalization of biological collections opens new opportunities for research and education, yet the methodological accuracy of 3D modeling compared to traditional morphometrics remains insufficiently tested on small and fragile objects. This study evaluates whether optical 3D scanning can serve as a reliable alternative to conventional caliper measurements in vertebrate craniometry and demonstrates its application in an educational VR environment. Ten skulls of the marsh frog (Pelophylax ridibundus) from VolSU zoological collection were measured using three methods: digital caliper (reference method), 3D models obtained with a Range Vision optical scanner and processed in Blender, and 2D image analysis in ImageJ. Four standard craniometric parameters were compared. Pairwise comparison using Student's t-test revealed no statistically significant differences between caliper and 3D modeling for all parameters (p > 0.05), confirming their methodological equivalence. ImageJ analysis showed significant discrepancies with both contact methods for interorbital distance and skull height (p < 0.05). The mean differences across all methods ranged from 0.02 to 1.60 mm. Based on these findings, an educational VR application was developed in Unity, allowing interactive study of high-resolution 3D skull models of four vertebrate species (Yemen chameleon, grey heron, eagle owl, red-crested pochard) from the university collection. Users can manipulate models and access species information. The study demonstrates that 3D modeling is a methodologically accurate, non-destructive alternative to traditional craniometry even for small objects, while VR integration enhances digital education and broadens access to scientific collections.

Author Biography

Dmitry A. Gordeev, Volgograd State University

     

References

Литература

Казимиров, П. А., Леонтьев, С. В., Нечаева, А. В. и др. (2022) Популяционно-генетическая структура степного волка России и Казахстана по микросателлитным локусам. Генетика, т. 58, № 11, с. 1261–1272. https://doi.org/10.31857/S0016675822110042

Смирнов, А. С., Фадеев, К. А., Аликовская, Т. А. и др. (2020) Технологии виртуальной реальности в образовательном процессе: перспективы и опасности. Информатика и образование, № 6 (315), с. 4–16. https://doi.org/10.32517/0234-0453-2020-35-6-4-16

Brenna, C., Khan, A. M., Picascia, T. et al. (2020) New technical approaches for 3D morphological imaging and quantification of measurements. Anatomical Record, vol. 303, no. 10, pp. 2702–2715. https://doi.org/10.1002/ar.24463

DeVries, R. P., Sereno, P. C., Vidal, D., Baumgart, S. L. (2022) Reproducible digital restoration of fossils using Blender. Frontiers in Earth Science, vol. 10, article 833379. https://doi.org/10.3389/feart.2022.833379

Johnson, E. H., Carter, A. M. (2019) Defossilization: A review of 3D printing in experimental paleontology. Frontiers in Ecology and Evolution, vol. 7, article 430. https://doi.org/10.3389/fevo.2019.00430

Schilling, R., Jastram, B., Wings, O. et al. (2014) Reviving the dinosaur: Virtual reconstruction and three-dimensional printing of a dinosaur vertebra. Radiology, vol. 270, no. 3, pp. 864–871. https://doi.org/10.1148/radiol.13130666

References

Brenna, C., Khan, A. M., Picascia, T. et al. (2020) New technical approaches for 3D morphological imaging and quantification of measurements. Anatomical Record, vol. 303, no. 10, pp. 2702–2715. https://doi.org/10.1002/ar.24463 (In English)

DeVries, R. P., Sereno, P. C., Vidal, D., Baumgart, S. L. (2022) Reproducible digital restoration of fossils using Blender. Frontiers in Earth Science, vol. 10, article 833379. https://doi.org/10.3389/feart.2022.833379 (In English)

Johnson, E. H., Carter, A. M. (2019) Defossilization: A review of 3D printing in experimental paleontology. Frontiers in Ecology and Evolution, vol. 7, article 430. https://doi.org/10.3389/fevo.2019.00430 (In English)

Kazimirov, P. A., Leontyev, S. V., Nechaeva, A. V. et al. (2022) Population genetic structure of the steppe wolf of Russia and Kazakhstan by microsatellite loci. Genetika, vol. 58, no. 11, pp. 1261–1272. https://doi.org/10.31857/S0016675822110042 (In Russian)

Schilling, R., Jastram, B., Wings, O. et al. (2014) Reviving the dinosaur: Virtual reconstruction and three-dimensional printing of a dinosaur vertebra. Radiology, vol. 270, no. 3, pp. 864–871. https://doi.org/10.1148/radiol.13130666 (In English)

Smirnov, A. S., Fadeev, K. A., Alikovskaia, T. A. et al. (2020) Virtual reality technologies in the educational process: Prospects and dangers. Informatics and Education, no. 6 (315), pp. 4–16. https://doi.org/10.32517/0234-0453-2020-35-6-4-16 (In Russian)

Published

2026-09-10

Issue

Section

Articles